Ubisoft
Ubisoft

Expert Technical Artist - Shader (F/H/NB)

This job is no longer available and isn't accepting applications.

TLDR

Optimize shader and material pipelines, support VFX production, and develop technical solutions across PC and console platforms.

YOUR DAILY ADVENTURE

The Technical Artist works with their lead to improve the function, stability, scalability, user experience and performance of the shaders and material pipelines.  They are gatekeepers of budgets and technical constraints with a focus on shaders, graphics and rendering with which they are expected to inform and guide the team. This is a key support role to provide the best tools and solutions for production. 

Responsibilities

  • Support the VFX team in implementing visual effects, ensure there are no regressions when optimising, propose improvements, and create tutorials. Provide technical solutions to artistic requirements by collaborating with GPP teams on how to achieve specific visual results
  • Produce and maintain shaders and complex VFX
  • Monitor and optimize performance: PC/Consoles profiling and optimization
  • Act as the gatekeeper of VFX constraints, pushing for top visual quality and performance working collaboratively with Art Leads, Technical Directors and QA
  • Pipeline: explore optimization opportunities and improve production workflows (evaluating new technologies that could be integrated into the engine when appropriate)
  • R&D: conduct tests and experimentation to propose new solutions and improvements.
  • You’ve already worked in a Technical Artist capacity alongside a VFX team
  • You are comfortable with particle systems (GPU/CPU) constraints
  • You’ve been working on performance and monitoring on a multi-platform production
  • You have an aptitude for problem solving, decision making, collaboration & communication and have strong organizational skills
  • Shader development (any shader language or node base editor) has no secret for you
  • Experience, Knowledge and interest in multiple areas of game development:
    • Shaders
    • FX
    • Lighting
    • Rendering and Post Processes
    • HLSL
  • Experience with game editors and engines and with console development
  • Being resourceful in finding technical solutions for artistic needs 

Role based at the Annecy Studio
 

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world.

Founded
Founded 1986
Employees
500+ employees
Industry
Media
View company profile
No longer accepting applications

This job is no longer available