Robotics Full Stack Software Engineer
TLDR
Optimize low-latency Rust systems that stream data between robots and operators over unreliable networks while preserving control and feedback fidelity.
Job Title: Robotics Full Stack Software Engineer
Department: Software
Employment Type: Full-Time
Location: Houston, TX or Pensacola, FL
Travel: 10%
Who We Are
Persona AI is building humanoid robots for the most demanding environments in heavy industry — shipyards, steel mills, fabrication facilities, and offshore platforms — performing welding, grinding, maintenance, inspection, and material-handling work that is dangerous, physically demanding, and increasingly difficult to staff.
We are backed by leading strategic and financial investors and engaged with global industrial leaders across Korea, Japan, the United States, and Singapore. Korea is the center of gravity for our early commercial strategy, anchored by relationships with the world’s leading shipbuilders and steelmakers. Our work spans both the robot platform itself and the systems, partners, and playbooks required to deploy it at scale.
Why Join Persona AI?
We offer competitive compensation, a performance-based bonus, 99% employer covered medical benefits, early-stage equity, competitive PTO, and a company-wide paid winter break between December 24th and January 2nd.
You’ll shape technology that’s redefining the possibilities of robotics and human interaction.
Work alongside passionate teammates who value creativity, and continuous learning.
About the Role
We are looking for a Robotics Full Stack Software Engineer to join our team! The Teleoperation Team bridges the gap between biological and artificial intelligence. While the operator experience lives in the immersive interface, what makes it actually work lives deeper in the stack in how data moves, how messages are sized, how packets travel over unreliable networks, and how you preserve fidelity when bandwidth is constrained. That's this role. You're the person who understands what happens between the robot and the operator at the lowest level, and who knows how to optimize every layer of that path. There's no playbook for this yet. Sim-to-real gap not included.
What You Will Be Doing
Build reliable, debuggable, understandable software that bridges controls and XR.
Build software that interfaces directly with hardware SDKs for robot sensing, control, and data collection
Create low-latency, predictive data streaming pipelines over unreliable real-world transports (WiFi, cellular, the messy real world)
Create systems that support motion retargeting and robot control
Monitoring, metrics, and alerting infrastructure that scales with a growing fleet
Rendering optimization pipelines that ensure high-fidelity operator feedback without sacrificing latency or frame rate
Controls algorithms from the operator to the robot
What We Are Looking For
PhD, Msc, or Bachelor's degree in Computer Science, Robotics, or a related field
5+ years in software with a strong systems engineering background
Exceptional production level Rust
System architect and API designer
Solid Python for tooling, test harnesses, and automation
Deep understanding of low-level networking (TCP/IP, UDP, WiFi, cellular, BLE) and how to optimize protocols for latency-sensitive real-world conditions
Deep Linux experience, including embedded environments
Hardware SDK integration experience
Strong ownership and communication skills; comfortable working across hardware, firmware, and XR engineering teams
Bonus Skills
Familiarity with rendering optimization concepts and how data fidelity is preserved under constrained compute or bandwidth
Working knowledge of robotic control concepts (kinematics, motion retargeting, sensor integration) enough to collaborate effectively with the controls team
Experience with low-level graphics or rendering pipelines
Experience building software that teleoperates a robot or controls a physical system, ideally something you can show us!
Familiarity with modern build systems like Nix or Bazel
Open source contributions, especially in robotics or systems software
XR or embedded Linux development experience
Persona AI is an Equal Opportunity Employer.
All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, age, disability, veteran status, or any other characteristic protected by applicable federal, state, or local law.
Benefits
Equity Compensation
early-stage equity
Health Insurance
99% employer covered medical benefits
Performance bonus
a performance-based bonus
Paid Time Off
a company-wide paid winter break between December 24th and January 2nd
Persona AI is developing rugged, multi-purpose humanoid robots designed to perform labor-intensive tasks in challenging industrial environments, such as shipyards and steel mills. Targeting sectors facing workforce shortages, the company leverages its deep expertise in humanoid robotics to create reliable products that enhance operational efficiency and safety. With strong partnerships across global industrial leaders, Persona AI is poised to make a significant impact in the world of automation.
- Founded
- Founded 2024
- Employees
- 51-200 employees
- Industry
- information technology and services
- Funding stage
- Pre-seed
- Total raised
- $27M raised