Unity Developer
TLDR
Develop and optimize mobile puzzle-game UI and mechanics in Unity, rewriting old systems, implementing new windows, and animating UI for smooth play.
We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 50+ rockstar professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
🏆 #1 in the Cryptogram niche by downloads
✏️ #2-3 in Word Games
🧩 Top 10 Puzzle Games in the US for the last 6 months
We’re on the hunt for a skilled Unity Developer to join our R&D team.
What are you working on?
Genres: Puzzle, Casual
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Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
Rewriting old mechanics and creating new ones.
Adding new windows and updating existing ones (menus, popups, playing field).
Creating UI animations (DOTween / Animator)
Optimization of Canvas redrawing.
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Improved UI response (animations, buttons, feedback for the player).
What kind of professional are we looking for?
At least 4 years of programming experience in C#/Unity 2D game development experience.
Strong knowledge of C# and experience working with Unity tools
Good knowledge of OOP and principles of design patterns
Understanding UGUI/Canvas, Event System, Graphic Raycaster.
The ability to work with UI optimization (redrawing, batching, atlases).
Experience working with legacy code.
Experience working with UniTask, DOTween, Zenject, Addressables.
Experience with Git/Github.
Will be a plus
Knowledge of Shader Graph or HLSL.
Experience working with mobile optimization (CPU, GPU, RAM).
Experience with integration of analytics and advertising SDKs (Firebase, AppMetrica, Unity Ads, ironSource)
Experience working with client-server architecture in the context of game development
What are the conditions and bonuses?
For your success we offer:
🌴 18 business days of compensated day-offs
8 paid Personal Days a year + 1 day is added every year
👉 Flexible Public Holidays policy
🎓 Individual budget for training and growth
❤️🩹 100% Sick Leave compensation
💻 Payment for wear and tear on equipment while using a personal computer
🌐 Remote work
Benefits
Flexible Work Hours
Flexible Public Holidays policy
Health Insurance
100% Sick Leave compensation
Equipment wear and tear reimbursement
Payment for wear and tear on equipment while using a personal computer
Learning Budget
Individual budget for training and growth
Paid Time Off
8 paid Personal Days a year + 1 day is added every year
Remote-Friendly
Remote work
Joyteractive is a dynamic mobile game developer and publisher focused on creating engaging and addictive puzzle games. Our talented team is dedicated to crafting unique gameplay experiences that resonate with puzzle enthusiasts around the globe, positioning us as a key player in the mobile gaming industry.