Framestore is hiring a

Flame Artist

Chicago, United States

Framestore’s Chicago studio is expanding our staff compositing team, and are looking for an experience Flame Artist to join us in working on a broad range of high end content, including advertising, branding, episodic, and immersive projects.


Flame Artists are responsible for creating visual and special effects and other images using Flame for high-end commercial advertising. They will composite the numerous elements that complete a visual effects shot while developing live-action, CG imagery and 2D elements into single composites.


This is a full-time staff role with benefits, and although we are currently working remotely, this position will eventually require working onsite in our Chicago studio.


Responsibilities:

  • Working with offline edits, prepping initial conforms as needed.

  • Conforming edits including manipulating EDLs, understanding time warps, dissolves, wipes etc.

  • Slating and audio retracking

  • QC & Mastering requirements including the knowledge of technical areas, HD, 4:3 and 16:9 title safe, PAL, NTSC & social deliverables (1:1, 4:3, OLV, etc.)

  • Organizing media for archiving & liaising with Data Services to ensure the space is managed efficiently on the Flames

  • Work with clients in order to create their vision

  • Support the Head of Production and Producers in bidding projects and helping the Creative Director pitch and win the 2D aspects of projects

  • Assist VFX shoot supervisor on shoots when required, with the aim to start supervising smaller projects solo.

  • Provide visually creative and timely solutions to directors or clients

  • Communicates with other VFX staff and departments on status of composite work.

  • Able to manage time effectively and give accurate assessments of the workload and the time required to complete tasks.

  • Able to provide preliminary and final color correction for the spots

  • Comfortable working in client attended sessions on finishing projects

  • Compositing in Nuke - initially cleanup work to develop into multi layered, VFX heavy compositing, with guidance and support from Compositing Supervisors and Head of 2D

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