Wargaming is looking for a passionate Render Developer to join our dynamic Game Engine Development team. This position includes working on development of a cross-platform game engine which is written in C++.You will have the opportunity to work with cutting-edge technologies used in the gaming industry.
Implement new and improve existing graphic features
Refactoring, code optimization, fix graphic bugs
Writing code according to code style
Creation of tech documentation
2+ year of experience in commercial C++ development
Experience in any graphics API (DirectX, Vulkan, OpenGL)
Experience in writing shaders (GSL, HLSL)
Basic knowledge of linear algebra (vectors, matrices, quaternions)
Experience in creation of own 3D demo applications or creation of own engine
Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc)
Understanding the graphics pipeline and GPU architecture
Practical knowledge of DirectX 11/12/Vulkan
Advanced level of Russian
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.