Framestore is hiring a

Technical Artist

Los Angeles, United States

Framestore creates award-winning work for the entertainment, television, film and advertising industries. Our Immersive team expands our capabilities by using game engines such as Unreal Engine and Unity to create content across new platforms such as virtual, augmented and mixed reality, as well as innovative large-format displays; and new venues such as themed entertainment, rides, and experiential attractions.


Framestore is looking for a Technical Artist to join the Immersive team. Technical Artists are responsible for working alongside developers and artists in devising and implementing both internal prototypes, and delivering high-quality products and projects for both IP and brand clients across a range of mediums; VR, AR, real-time animation, large format displays, and other exciting platforms.


The ideal candidate will have a thorough understanding of art and animation pipelines in addition to the content creation pipeline in Unreal Engine and/or Unity.

 

Responsibilities:
  • Work with the Art Lead and Lead Developer to design interactive experiences using (predominantly) Unreal.
  • Material Creation - Design complex materials in engine and instruct artists on best practices for material creation.
  • Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices.
  • Optimization - Optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices.
  • Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases.
  • A demonstrable level of technical knowledge combined with strong creative and visual instinct.

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