Headspace is hiring an

UX Designer, Product Innovation

Santa Monica, United States

About Headspace:

Headspace was founded in London in 2010 by Rich Pierson and Andy Puddicombe. Originally conceived as a meditation events company, Headspace has evolved into the world’s most popular meditation app. Using proven mindfulness techniques, it will teach you how to train your mind for a healthier, happier life. Sessions take as little as 10 minutes a day, and you can do them wherever and whenever you like. Our app has now been downloaded more than 5 million times in 150 countries, helping so many people to enjoy the benefits of a clearer calmer mind. Today, we’re ready to embark on the next phase in our evolution: to become the world’s most comprehensive guide to health and happiness.  

Last summer we completed a $30mm Series A funding round. The round was led by The Chernin Group, with significant participation from other media and tech leaders including Jim Breyer (via Breyer Capital), Allen & Co, William Morris Endeavor, Freelands Ventures (the venture arm of Elisabeth Murdoch) and Advancit (the venture arm of Shari Redstone). Rounding out the raise were a handful of influential individuals including Jeff Weiner (LinkedIn CEO), Jessica Alba, Ryan Seacrest, and Jared Leto.  

You can read more about us in Fast Company or the New Yorker.

About the UX Designer, Product Innovation @ Headspace:

Headspace is looking for a UX Designer to join our human-centric product innovation team. Product Innovation is one corner of the triad that drives all product efforts at Headspace (along with Product Design and Product Management). The triad works to blend the voice of the user (Product Innovation), the voice of quality & detail (Product Design) and the voice of the business (Product Management) into one powerful force.

Working with passionate and creative cross-functional teams, the UX Designer will play a critical role in delivering against our vision of “Improving the health and happiness of the world”.

How your skills will come to life @ Headspace:

As a UX Designer at Headspace, your job involves blending art and science to create an ideal user experience across our mobile app and web product.

This involves developing a deep understanding of our users’ needs, behaviors, and contexts in order to design features that fit their lives. You’ll embark on research projects, develop new design concepts, and work closely with other designers and developers to bring your ideas to life. Beyond the product, you’ll also collaborate with folks on the brand and the business side to ensure a cohesive experience across the entire Headspace journey .

What we look for in a designer:

As a designer, you have a natural curiosity about human behavior. You like running experiments, knowing that good design comes from a process of continuous making, testing, and learning. You’re a collaborator; you have a natural ability to work well with others, bridge gaps across teams, and involve others at every stage of the design process.

You can think on micro and macro levels, approaching complex problems using a balance of brainpower and intuition. You’re able to think about the big picture, mapping out system architectures, user flows, and content taxonomies. At the same time, you’re happy to roll up your sleeves and sketch out an interface or write a few choice lines of copy.

Above all, you’re an advocate for our users and you always keep them at the center of your design process.

Responsibilities will include:

  • Producing user flows, wireframes, prototypes, and other design artifacts to guide and inform the feature development process
  • Conducting research projects to uncover new insights to inspire and validate your design concepts
  • Leading discovery and design sprints; collaborating within cross-functional teams to quickly explore and iterate on design solutions
  • Working closely with other members of the product team to balance user needs with business goals and philosophical boundaries
  • Considering content strategy, information architecture, and system taxonomy
  • Representing and advocating for our users throughout the feature development process

Requirements:

  • BA/BS degree in Design (e.g., interaction, graphic, visual communications, product, industrial), HCI, CS or a related field or equivalent practical experience
  • 4-5 years of relevant work experience in designing consumer mobile/web-based interfaces
  • Expertise at the craft level; creating user flows, wireframes, prototypes, and interface designs
  • Deep knowledge of human-centered design methods
  • Strong, clean visual design sense
  • Excellent communication and collaboration skills