Framestore
Framestore

CG supervisor

The CG Supervisor works with the VFX Supervisor and Producer and is responsible for all CG aspects of a VFX film. The role includes developing, maintaining or improving techniques and providing team-building through developing structure, Lead artist roles and delegation. The CG Supervisor also works with the Producer to facilitate the scheduling of artists and resources and works with the VFX Supervisor to provide artistic and technical notes and direction to the team. The CG Supervisor is also involved in client interactions in order to represent Framestore's capabilities both technically and creatively.

Hear more from one of our current CG Supervisors here.
 
Responsibilities:
  • Work with the VFX Supervisor to explore and create the look of a film to a client's requirements and specifications
  • Work and deal with clients to receive the brief, discuss Framestore's capabilities and determine the deadlines for delivery
  • Work closely with Producers, artists and other necessary departments in creating high quality visual effects
  • Provide clear direction to all CG departments, setting clear objectives and monitoring the process, progress and results
  • Evaluate the creative requirements of a project, determine the technical implications and make high-level operational decisions (e.g. the balance between third party tools versus proprietary development and the selection of specific technical methodologies)
  • Clearly brief developers on r&d and pipeline requirements
  • Determine, modify and maintain the most effective and efficient technical approach and workflow possible
  • Conduct reviews as final quality control on all deliveries of shots prior to VFX Supervisor and client review
  • Eliminate potential problems in pipeline tools before they impact on production
  • Assist in the recruitment of 3D artists to ensure the right fit, skills and experience required for projects and teams

Framestore is a leading creative studio that seamlessly blends artistry and technology to produce high-quality visual effects for film and episodic projects. Catering to both seasoned professionals and emerging talent, the company provides opportunities for collaboration on innovative projects and hands-on training in advanced techniques like crowd simulation.

Founded
Founded 1986
Employees
500+ employees
Industry
Media
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