Techland S.A.
Techland S.A.

Quest Designer

TLDR

Design engaging quests within an interdisciplinary team, shaping narrative and gameplay for open-world RPGs and collaborating across design, art, and QA.

Your daily tasks:

  • Designing, developing and maintaining engaging and original quests for our players both on paper and in our proprietary C-Engine.
  • Working closely and iteratively with the Narration team (the whole team creates, develops, and provides feedback for all ideas).
  • Stepping into the shoes of a quest owner working in an interdisciplinary quest strike team with a common goal of bringing our story to life (Level Design, Level Art, Open World, Animation, Audio, Quality Assurance, etc.).
  • Close cooperation with Quest Producer and Quest Director aimed at maintaining vision and monitoring progress.
  • Working in an iterative pipeline and being responsible for addressing director’s feedback.
  • Following trends in the industry and being up–to–date with innovative solutions allowing to achieve project goals in terms of quests, narration, and gameplay.
  • Reporting and time-tracking in Jira.

You meet our expectations if you:

  • Have minimum 3 years of experience in the gaming industry,
  • Have a minimum one year of experience as a Quest Designer or similar position.
  • Have knowledge of the basics of storytelling.
  • Have experience in creating narration for games (working on narration at least in one project), including the knowledge of any editor used for creating games.
  • Are a born storyteller, having a head full of many diverse ideas and just wait to create new ones, being open to receive and provide constructive feedback.
  • Are proactive and you like to take ownership of your assigned area of responsibility.
  • Have strong leadership and communication skills.
  • Are a team player; you like to listen to constructive criticism and provide feedback, you enjoy an atmosphere of tight interdisciplinary cooperation and brainstorming.
  • Present limitless curiosity and good knowledge of the video game industry.
  • Understand the difference between the narrative and gameplay layers in open-world action RPG games.
  • Are fluent in English, both written and spoken.

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

Benefits

Flexible Work Hours

flexible working hours

Health Insurance

life insurance

Learning Budget

financing of English and Polish language classes

Free parking in Warsaw

a free car park (Warsaw)

Additional paid days for training and CSR

extra two paid days for training and CSR

Wellness Stipend

pro-health campaigns

Techland builds immersive and engaging video games, renowned for franchises like Call of Juarez and Dying Light. With a dedicated international team of over 500 professionals, they focus on open-world action and storytelling, offering unique gaming experiences that resonate with millions of players globally.

Founded
Founded 1991
Employees
201-500 employees
Industry
Internet Software & Services
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