Technical Artist
TLDR
Bridge between art and programming to design shaders, pipelines, and tooling while optimizing performance and mentoring junior team members.
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Provide technical follow-up to the art team in regards to performance and guidelines.
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Design and develop new art pipeline tools with a strong focus on usability and efficiency, enforcing established code standards and fostering a culture of best practices within the team.
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Design, implement and optimize shaders while meeting artistic and technical requirements.
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Analyze the creative process to identify and implement opportunities for tool enhancements and workflow optimization.
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Initiate and follow up on research and development as well as the technical pipeline development
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Create and maintain technical art documentation to support tools, workflows, and processes.
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Act as interlocutor between the art and the programming team.
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Provide mentorship to junior team members, fostering their growth and professional development.
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Experience in high-level coding languages (Python, C#, etc.) with an understanding of code architecture to develop maintainable tools, streamline workflows, and enhance pipeline efficiency.
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An understanding of mathematics, including trigonometry and linear algebra, with the ability to apply them effectively.
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Experienced in shader development with a strong understanding of the Physically Based Rendering (PBR) pipeline.
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A solid understanding of a digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level building).
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Team oriented and a strong desire for collaborative participation in a team-based pipeline across different geographic locations.
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A good understanding of HLSL.
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Experience with Maya, Houdini, Substance Designer and Painter.
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Knowledgeable on the latest advances in (procedural) content creation.
Larian Studios develops immersive role-playing games, renowned for creating critically acclaimed titles like Baldur's Gate 3 and Divinity: Original Sin 2. We cater to gamers who seek engaging narratives and rich gameplay experiences, setting ourselves apart with a commitment to high-quality production and a collaborative international team.
- Founded
- Founded 1997
- Employees
- 201-500 employees
- Industry
- Media