3D Environment art internship - 1st half 2027
TLDR
Create props, architecture, vegetation, set dressings, and terrain in Maya, ZBrush, and Substance Painter/Designer for a custom engine.
Triumph Studios (a Paradox Interactive subsidiary) is looking for a 3D Environment Art Intern to assist our environment team in Delft.
You will work on props, architecture, vegetation, set dressings, and terrain using Maya, ZBrush, and Substance Painter/Designer, implementing your work directly into our custom engine. If you have a solid grasp of the environment art pipeline, strong sculpting skills, a modular mindset, and have affinity with fantasy art, we want to hear from you!
Requirements
Currently enrolled at a Dutch or Belgian school in a relevant field of study.
Able to work on-site at our studio in Delft.
Internships have a minimum duration of 5 months (internship payment provided).
Provide an extensive portfolio—we want to be impressed by your work!
You love playing games. Experience with game mods or hobby projects is a bonus.
Interested? Please contact us with your portfolio!
Paradox Interactive builds immersive management, simulation, and strategy games that resonate with a dedicated global fanbase. With a diverse portfolio that includes acclaimed titles like Stellaris and Crusader Kings, the company engages deeply with its players to create thought-provoking experiences that keep them coming back for more.
- Founded
- Founded 1999
- Employees
- 500+ employees
- Industry
- computer games
- Funding stage
- Public
- Stock ticker
- Publicly traded (PDX.ST)
- Total raised
- $32M raised