Animator Vic/SA/Qld
TLDR
Lead cutting-edge animation production for AAA games, delivering polished locomotion, combat, and cinematic sequences while collaborating across design, engineering, and art teams.
Animation Production
Create high-quality keyframe and/or motion capture animations for characters, creatures, vehicles, and gameplay systems.
Develop expressive and believable movement that supports gameplay responsiveness and narrative goals.
Produce polished animation cycles including locomotion, combat, traversal, facial animation, cinematic performances, and interactive sequences.
Maintain consistency of animation style, quality, and performance across the project.
Implement and refine animations within game engines such as Unreal Engine or Unity.
Troubleshoot and resolve animation issues related to rigging, blending, state machines, and gameplay integration.
Creative Collaboration
Collaborate closely with design, engineering, cinematic, audio, and art teams to achieve gameplay and storytelling objectives.
Participate in creative reviews, sprint planning, and milestone deliverables.
Contribute ideas to improve animation pipelines, workflows, and player experience.
Work with technical artists and programmers to ensure animations meet engine and performance requirements.
Technical & Pipeline Responsibilities
Optimize animation assets for runtime performance and memory constraints.
Assist with motion capture shoots, cleanup, retargeting, and implementation.
Maintain organized source files and documentation according to studio standards.
Stay current with emerging animation techniques, tools, and industry trends.
Required Skills and Qualifications
Bachelor’s degree in Animation, Game Art, Fine Arts, Multimedia, or equivalent industry experience.
Shipped at least one AAA, AA, or commercially released game title.
Advanced understanding of animation principles including timing, weight, posing, spacing, and body mechanics.
Strong portfolio or demo reel demonstrating high-quality gameplay and cinematic animation work.
High proficiency with industry-standard software such as Autodesk Maya, MotionBuilder, Blender, or equivalent.
Experience implementing animations in Unreal Engine, Unity, or proprietary engines.
Understanding of rigging constraints, animation systems, and technical pipelines.
Excellent communication, collaboration, and feedback skills.
Strong problem-solving and organizational abilities.
If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE
PERSONAL DATA PROTECTION POLICY
Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.
Role Information: EN
Studio: Keywords Studios
Location: Asia Pacific, Australia
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Hybrid
PERSONAL DATA PROTECTION POLICY
Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.
Benefits
Flexible Work Hours
Working Pattern: Hybrid
Fun and collaborative work environment
a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely skilled team, to remain on the cutting edge of content creation.
Remote-Friendly
Other Australian cities will be considered as remote based.
Keywords Studios is a global provider of creative and technical services for the video game industry, boasting over 13,000 professionals across 70+ studios worldwide. By offering comprehensive support throughout the entire game lifecycle—from development and localization to marketing and player engagement—we empower leading publishers and AAA game developers to shine.
- Founded
- Founded 1998
- Employees
- 500+ employees
- Industry
- computer games
- Funding stage
- Public
- Total raised
- $490M raised