Gameplay Engineer
TLDR
Implement production-grade Unreal Engine 5 gameplay systems in C++ from designer briefs, across platforms and multiplayer.
Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.
Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.
We are proud to be the development partner of choice for industry leaders such as:
- Epic
- Xbox
- Meta
- Obsidian Entertainment
- Riot
- Gearbox Software
We are seeking a Gameplay Engineer who is a specialist e a specialist — deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.
Key Responsibilities
Core Gameplay Systems (~50%)
- Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement
- Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
- Own Gameplay Ability System (GAS) implementation — AttributeSets, Abilities, GameplayEffects, GameplayCues — on engagements where GAS is in use
- Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
- Implement multiplayer-safe gameplay code on engagements with networking requirements — replication, client-server authority, lag compensation
Quality & Performance (~25%)
- Profile and optimise gameplay code to target platform budgets — CPU frame time, tick overhead, replication cost
- Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
- Catch and fix gameplay bugs — including edge cases, exploit patterns, and regression from live updates
- Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
Design Collaboration (~15%)
- Work directly with gameplay designers to translate design intent into engine behaviour — close the gap between what is specced and what ships
- Identify implementation risks in design briefs early — before they become rework — and propose alternatives when the spec is not buildable as written
- Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
Documentation & Handoff (~10%)
- Document systems clearly — architecture decisions, integration points, known limitations
- Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone cal
Requirements
- 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
- At least 2 shipped commercial titles on PC or console as a gameplay engineer — prototypes and internal tools do not count
- Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
- Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
- Blueprint proficiency — not just reading it, but building designer-facing tooling in it
- Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
- Strong game design sensibility — can tell good gameplay from broken gameplay and can articulate why
- Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies
Preferred
- Online multiplayer systems — Actor replication, GameplayEffects replication, ability prediction and correction
- Console platform experience: certification pipelines, platform-specific constraints
- Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception — not required but valuable for certain engagements
- Prior co-development or external development experience
Benefits
Why Join Us?
We offer:
- Strong and enthusiastic team – you will have the opportunity for knowledge sharing, learning, and professional self-development.
- Interesting and challenging tasks – solve diverse and challenging issues of a growing organization.
- Convenient working conditions – remote work and flexible hours
- А chance to work in a highly professional and dynamic team working in an International Game Production company, attractive remuneration package, and opportunities to develop professionally.
This is a remote, full-time contractor position
We are an equal opportunity company and all qualified applicants will receive consideration for a contract without regard to race, colour, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law.
Benefits
Education Stipend
attractive remuneration package, and opportunities to develop professionally.
Learning Budget
Strong and enthusiastic team – you will have the opportunity for knowledge sharing, learning, and professional self-development.
Work in a professional and dynamic international game production team
A chance to work in a highly professional and dynamic team working in an International Game Production company, attractive remuneration package, and opportunities to develop professionally.
Remote-Friendly
remote work and flexible hours
Devoted Studios is a remote game development company that focuses on co-development, porting, and complete art production services for the gaming industry. We cater to developers looking for expert collaboration and tailored solutions to enhance their game projects, ensuring high-quality output that meets global industry standards.