Lead Cinematic Artist
TLDR
Lead cross-functional art teams to create high-quality real-time cinematics in Unreal Engine 5, driving collaboration, optimization, and storytelling.
Leadership & Team Management
Managing dedicated art teams across geographies or studios, emphasizing overall quality, productivity, and continuous team development.
Lead and mentor a diverse team of artists, fostering their professional growth and artistic development.
Conduct regular performance evaluations, providing constructive feedback and facilitating skill-building opportunities.
Identify skill gaps within the team and implement training programs to enhance capabilities and artistic techniques.
Cinematic Creation
Create high-quality, visually compelling real-time cinematics.
Translate storyboards and scripts into compelling visual sequences
Set up cameras, composition, timing and pacing to support storytelling.
Develop cinematics optimized for real-time game engines.
Troubleshoot and resolve creative and technical challenges
Collaboration & Production
Work closely with the Art Director to maintain the overall art direction.
Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
Participate in reviews, feedback sessions, and iterative development processes.
Technical Art & Optimisation
Ensure cinematics and cutscenes meets performance, memory, and platform-specific requirements across a variety of platforms.
Collaborate closely with animation, environment, VFX and technical art teams to integrate assets and pipelines
Apply strong understanding of cinematics for real-time performance.
Maintain consistency in quality while adhering to technical constraints and engine limitations.
Troubleshoot and resolve creative and technical challenges.
Innovation & Continuous Improvement
Stay current with industry trends, emerging technologies, tools, and workflows.
Contribute ideas and improvements to pipelines and production processes.
Continuously push the visual quality and innovation of game art production.
Required Skills and experience
Experience leading art teams and projects.
Exceptional leadership and communication skills, with the ability to inspire and guide a team towards achieving project goals.
A keen eye for detail and strong observation skills.
Extensive experience as a Cinematic Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game cinematics and cutscenes.
Extensive knowledge of Unreal Engine 5, including Sequencer, cameras and rendering pipelines.
Strong understanding of lighting, composition, colour theory, pacing and visual storytelling.
Extensive knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.
Desirable skills and experience
Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures cross platforms.
Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.
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Role Information: EN
Studio: Keywords Studios
Location: Asia Pacific, Australia
Area of Work: Art
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Hybrid
PERSONAL DATA PROTECTION POLICY
Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.
Keywords Studios is a global provider of creative and technical services for the video game industry, boasting over 13,000 professionals across 70+ studios worldwide. By offering comprehensive support throughout the entire game lifecycle—from development and localization to marketing and player engagement—we empower leading publishers and AAA game developers to shine.
- Founded
- Founded 1998
- Employees
- 500+ employees
- Industry
- computer games
- Funding stage
- Public
- Total raised
- $490M raised