Lead Game Designer
TLDR
Design systemic content loops, set KPIs, and lead game features from conception through release and post-launch support.
- Build and direct high level feature roadmap in collaboration with the Core Team and Production to translate objectives into concrete features and plan the development roadmap.
- Plan and drive the development of game features: set priorities, structure the team, assign design owners to topics, and assess seniority and future hiring needs (participating in the hiring process).
- Design engaging, systemic content loops (e.g. seasonal arcs, events, limited-time modes) that are high in perceived player value while efficient to produce, reusing and remixing existing assets and mechanics wherever possible; set success metrics and iterate based on data and player behavior.
- Create a framework for detailed designs and identify requirements together with co-leads, directors, and production.
- Collaborate with the Game Design Team on prioritizing and assigning tasks, discussing progress, tackling setbacks, and finding solutions — while ensuring good communication with other teams, with the help of producers.
- Mentor and coach game designers, supporting their growth in seniority and career development.
- Champion your designs through the full development cycle — from conception through iteration to release and post-launch support — designing within the boundaries set by the Game Director and challenging them constructively when needed.
- Support implementation of designed features in a structured way: prototyping, iteration, balancing, and delivery, adapting designs as needed along the way.
- Identify improvements to workflows, tools, and designers' pipelines to increase efficiency.
- Senior experience in game design, with at least 1 shipped AAA title as a Lead Game Designer or Senior Game Designer.
- Strong grounding in systemic game design and long-term engagement/content loops (live service experience a plus).
- Data literacy — comfortable defining KPIs and using live performance data to inform design decisions.
- Structured, professional approach to game design and production methodologies.
- Proactive, supportive attitude toward all members of the development team.
- Excellent communication skills, written and verbal.
- Very good command of English.
What we offer:
- A dedicated Buddy who will support you in your daily tasks.
- A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
- An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
- Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
- State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
Benefits
Flexible Work Hours
flexible working hours
Health Insurance
life insurance
Learning Budget
financing of English and Polish language classes
Free car park in Warsaw
a free car park (Warsaw limited amount of space)
Paid Time Off
extra two paid days for training and CSR
Gym membership at Wrocław office
a gym (Wrocław office)
Techland builds immersive and engaging video games, renowned for franchises like Call of Juarez and Dying Light. With a dedicated international team of over 500 professionals, they focus on open-world action and storytelling, offering unique gaming experiences that resonate with millions of players globally.
- Founded
- Founded 1991
- Employees
- 201-500 employees
- Industry
- Internet Software & Services