Lighting Artist
TLDR
Shape cinematic lighting and mood in AAA titles, collaborating with leads to maintain artistic direction and deliver high-quality visuals.
Maintain artistic direction and quality
- Work with the Leads and other Lighting Artists to create high-quality lighting schemes in keeping with the project's universe and visual direction.
- Lighting of scenes or levels based on reference photographs and/or concept art materials.
- Help to drive the narrative storytelling through effective use of color, light and mood.
Production/Deadline
- Lighting scenes / levels or cinematics to both a creative and technical brief under set deadlines.
Feedback
- Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
Collaboration/Communication
- Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
- Work with developers in multiple disciplines and ensure that work gets integrated into the build.
Other artistic specificity
- Maintain a balance between visual quality and performance requirements for the game.
- Review and playtest your work in the editor and in-game.
- 3+ years in AAA console/PC game development including 1 year in unreal engine
- Strong portfolio showcasing examples of world and local lighting work.
- Artistically interpret concepts or creatively push beyond an initial ideation.
- A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
- In depth knowledge of Physically Based Rendering workflows.
- Good understanding of performance limitations and possibilities of current console generation.
- Ability to create all content needed for lighting including but not limited to textures, IES profiles, HDR maps, materials, scripts, etc.
- Other artistic specificity
- Understanding of basic photography concepts like EV, shutter speed, ISO, composition, etc.
- Adaptive.
- Ability to receive and implement feedback.
- Willingness to learn and adapt to new styles, techniques and workflows.
- Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
- Strong verbal and written communication skills in English.
- Self-motivation.
Nice to have:
- Degree in any art field.
- Photography.
- Good Unreal Engine knowledge (or any other game engine).
- Working knowledge of rendering engines such as Renderman, VRAy, or Arnold.
- Showing breakdown or work-in-progress images of finished lighting work.
What we offer:
- Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
- MultiSport card for you and your family members or friends.
- Free library with a wide range of games and books you have unlimited access to.
- In-company Polish and English language classes.
- Fresh fruit, snacks, and beverages for everyone in the office.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
Benefits
Flexible Work Hours
Flexible working hours.
Free Meals & Snacks
Fresh fruit, snacks, and beverages for everyone in the office.
Health Insurance
Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna)
Learning Budget
Personal development opportunities and ability to work in a global environment.
team culture and environment
Work in a creative team with people full of passion for what they do.
Wellness Stipend
Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
People Can Fly is an independent AAA game development studio that creates immersive gaming experiences, known for titles like Painkiller and Outriders. With a diverse international team, we’re committed to fostering creativity and pushing the boundaries of what's possible in the gaming industry.