Techland S.A.
Techland S.A.

Lighting Artist

TLDR

Light open-world environments and cutscenes across dynamic day-night cycles and weather, optimizing mood, player focus, and character readability with C-Engine.

As a Lighting Artist, you will help create breathtaking environments and cutscenes for our players to explore and enjoy. Leveraging both global and local lighting across dynamic day / night cycles, you will set the mood, direct player focus, and craft unforgettable atmospheres that enhance gameplay. 

Your daily tasks:

  • Lighting both indoor and outdoor locations in open world games, for a full day and night cycle, in multiple weather conditions.

  • Lighting for both gameplay and real time cutscenes of varying complexity, ensuring proper technical execution for the former and optimal character readability for the latter.

  • Ensuring lighting is optimized across all platforms and adheres to team pipelines and project specifications.

  • Contributing on testing and providing feedback for the continued development of our lighting pipelines and technology.

  • Participating in brainstorming and planning for the lighting of content of any kind.

  • Working with our proprietary editor, C-Engine.

  • Collaborating with the Lighting Team, Lead Lighting Artist and Art Director.

  • Proven experience creating lighting art for at least one shipped game, and demonstrated via a professional portfolio.

  • Experience spanning the entire production lifecycle of a game, with a particular focus on contributing to its launch.

  • Great artistic skills, including a good sense of colour and composition.

  • Passion for games and knowledge of the game industry from the player's perspective (knowledge of games previously released by Techland will be a huge plus).

  • Strong proficiency in finding and analyzing reference materials from various sources, along with a solid capacity to extract and convey ideas clearly.

  • Great teamwork skills and being a reliable team member.

  • Very good level of English (spoken and written).

Nice to have:

  • Familiarity with level and environment art.

  • Experience in open world and/or full day and night cycle games.

  • Experience with proprietary game engines.

  • Artistic skills (photography, painting, modeling, etc.).

What we offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

Benefits

Flexible Work Hours

flexible working hours

Health Insurance

private medical care

Home Office Stipend

a free car park (Warsaw limited amount of space)

Learning Budget

financing of English and Polish language classes

Paid Time Off

extra two paid days for training and CSR

Remote-Friendly

State-of-the-art offices filled with chillout zones

Wellness Stipend

a gym (Wrocław office)

Techland builds immersive and engaging video games, renowned for franchises like Call of Juarez and Dying Light. With a dedicated international team of over 500 professionals, they focus on open-world action and storytelling, offering unique gaming experiences that resonate with millions of players globally.

Founded
Founded 1991
Employees
201-500 employees
Industry
Internet Software & Services
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