Lighting Artist
TLDR
Light indoor and outdoor open-world locations across day-night cycles and weather, crafting gameplay and cutscene atmospheres with C-Engine.
As a Lighting Artist, you will help create breathtaking environments and cutscenes for our players to explore and enjoy. Leveraging both global and local lighting across dynamic day / night cycles, you will set the mood, direct player focus, and craft unforgettable atmospheres that enhance gameplay.
Your daily tasks:
Lighting both indoor and outdoor locations in open world games, for a full day and night cycle, in multiple weather conditions.
Lighting for both gameplay and real time cutscenes of varying complexity, ensuring proper technical execution for the former and optimal character readability for the latter.
Ensuring lighting is optimized across all platforms and adheres to team pipelines and project specifications.
Contributing on testing and providing feedback for the continued development of our lighting pipelines and technology.
Participating in brainstorming and planning for the lighting of content of any kind.
Working with our proprietary editor, C-Engine.
Collaborating with the Lighting Team, Lead Lighting Artist and Art Director.
Proven experience creating lighting art for at least one shipped game, and demonstrated via a professional portfolio.
Experience spanning the entire production lifecycle of a game, with a particular focus on contributing to its launch.
Great artistic skills, including a good sense of colour and composition.
Passion for games and knowledge of the game industry from the player's perspective (knowledge of games previously released by Techland will be a huge plus).
Strong proficiency in finding and analyzing reference materials from various sources, along with a solid capacity to extract and convey ideas clearly.
Great teamwork skills and being a reliable team member.
Very good level of English (spoken and written).
Nice to have:
Familiarity with level and environment art.
Experience in open world and/or full day and night cycle games.
Experience with proprietary game engines.
Artistic skills (photography, painting, modeling, etc.).
What we offer:
- A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
- An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
- Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
- State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
Benefits
Flexible Work Hours
flexible working hours
Health Insurance
private medical care
Learning Budget
financing of English and Polish language classes
Free car park (Warsaw)
a free car park (Warsaw limited amount of space)
Paid Time Off
extra two paid days for training and CSR
Wellness Stipend
a gym (Wrocław office)
Techland builds immersive and engaging video games, renowned for franchises like Call of Juarez and Dying Light. With a dedicated international team of over 500 professionals, they focus on open-world action and storytelling, offering unique gaming experiences that resonate with millions of players globally.
- Founded
- Founded 1991
- Employees
- 201-500 employees
- Industry
- Internet Software & Services