Senior Combat Designer - Blight: Survival | Concepteur·rice de Combat Sénior·e - Blight: Survival
TLDR
Design and balance melee and ranged combat systems, defining weapon identities and mechanics with Unreal Engine across animation, AI, programming, VFX, audio, and UX.
Blight: Survival is a cooperative action-horror game set in a brutal medieval world.
Face monstrous foes in visceral 3rd person combat as your journey through beautifully decaying lands where every encounter is a tense battle for survival.
As Senior Combat Designer, you will closely work with the Senior Design Director and other team members to deliver high quality features from conception to implementation. You must be able to create complex designs based on the core pillars of the game established by the Directors. You will be required to document, implement, iterate and balance your features until they have reached the required level of quality.In this role you will :
What we're looking for :
9+ years of experience in the video game industry, including significant experience designing and balancing combat systems on shipped titles.
Strong understanding of melee combat design, weapon balancing, enemy interactions, player feedback, and game feel.
Experience with 3Cs (Character, Camera, Controls) and their impact on creating responsive and satisfying combat experiences.
Experience working on third-person action, action-RPG, multiplayer combat, or melee-focused games.
Proficiency with Unreal Engine and Blueprints for prototyping, implementation, and iteration purposes is considered a strong asset.
Excellent communication and collaboration skills, with the ability to work effectively across multiple disciplines.
Dans ce rôle vous devrez :
Ce que nous recherchons :
Blight: Survival est un jeu d’action-horreur coopératif se déroulant dans un univers médiéval brutal et impitoyable.
Affronte des créatures monstrueuses dans des combats viscéraux à la troisième personne à mesure que tu explores des contrées magnifiquement ravagées par la corruption, où chaque affrontement devient une lutte intense pour ta survie.
En tant que Concepteur·rice de Combat Sénior·e, vous travaillerez en étroite collaboration avec le Directeur principal du design ainsi qu'avec les autres membres de l'équipe afin de livrer des fonctionnalités de haute qualité, de la conception jusqu'à leur implantation. Vous serez appelé·e à concevoir des systèmes de combat complexes alignés sur les piliers fondamentaux du jeu définis par la direction. Vous devrez documenter, intégrer, faire évoluer et équilibrer vos fonctionnalités de manière itérative jusqu'à l'atteinte du niveau de qualité attendu.
Behaviour Interactive builds high-quality video games and immersive entertainment experiences, serving gamers across PC, console, and mobile platforms. With a dynamic team of over 1200, they not only create original games like Dead by Daylight but also collaborate with major industry players such as Disney and Sony, providing outstanding development services and pushing creative boundaries.
- Founded
- Founded 1992
- Employees
- 500+ employees
- Industry
- Media