UX/UI Designer
TLDR
Shape user-focused UX/UI across design, art, and programming; define experiences with flows, wireframes, and prototypes using Figma, then implement in-engine.
- Work closely with Game Design, Art, UI Programming, and Production teams to shape the UX and interfaces of our games, acting as a bridge between aesthetics and functionality.
- Define player experiences through user stories and flows, then visualize them with wireframes, mockups, and prototypes using Figma.
- Refine your designs based on stakeholder feedback, team critique, and playtest results.
- Prepare final-quality assets and implement them directly in-engine using our dedicated proprietary GUI Editor tools.
- Minimum of 2 years of professional experience designing UI for video games.
- A portfolio demonstrating game interfaces created for consoles and/or PC, showcasing both UX logic and UI art skills.
- High proficiency in Figma or a similar software, for wireframing, UI design, and prototyping.
- Comfort and willingness to learn proprietary software to integrate your own UI assets directly into the game engine.
- Very good understanding of interaction design and a strong familiarity with User-Centered Design (UCD) principles.
- Proven know-how to present complex concepts in easy-to-digest ways and strategically draw players’ eyes to critical information.
- Solid understanding of the game industry, video games, and current interface trends.
- Fluent communication in English, both verbal and written (minimum level B2).
- A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
- An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
- A constant stream of company newsletters, PR & project updates so you will always be in the know.
- Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
- State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
Benefits
Flexible Work Hours
flexible working hours
Health Insurance
life insurance
Language classes financing
financing of English and Polish language classes
Free parking at Warsaw office
free car park (Warsaw)
Paid days for training and CSR
extra two paid days for training and CSR
Wellness Stipend
pro-health campaigns
Techland builds immersive and engaging video games, renowned for franchises like Call of Juarez and Dying Light. With a dedicated international team of over 500 professionals, they focus on open-world action and storytelling, offering unique gaming experiences that resonate with millions of players globally.
- Founded
- Founded 1991
- Employees
- 201-500 employees
- Industry
- Internet Software & Services